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<rss version="2.0"><channel><title>Announcements</title><link>https://afterlife.to/blogs/blog/15-announcements/</link><description/><language>en</language><item><title>Screamtime</title><link>https://afterlife.to/blogs/entry/28-screamtime/</link><description><![CDATA[<p>Afterlife continues to expand. With <em>Screamtime</em>, the next project within our multisite network officially goes live.</p><p>Screamtime is mainly dedicated to genre cinema: horror, thrillers, action and underground films - curated without compromise and free from watered-down mainstream filler. Instead of generic mass content, you will find classics, boundary-pushers and films that are not afraid to provoke.</p><p>The new layout replaces the former narrow boxed design and introduces a more modern, atmospheric stage for what truly matters: cinema at its most extreme. The original domain <a rel="external nofollow" href="https://screamtime.tv">screamtime.tv</a> now redirects directly to this new integrated version within the Afterlife network.</p><p>More projects will follow.</p>]]></description><guid isPermaLink="false">28</guid><pubDate>Sun, 01 Mar 2026 18:23:01 +0000</pubDate></item><item><title>Gamestation</title><link>https://afterlife.to/blogs/entry/27-gamestation/</link><description><![CDATA[<p>Actually, I just wanted to integrate DOOM into a static page... but then everything started to escalate. First of all, the game station is not a big project, but more of a bit of fun for in between. The selection of games reflects this.</p><p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block ipsRichText__align--width-fullwidth" data-fileid="22" src="https://afterlife.to/uploads/monthly_2026_02/Screenshot2026-02-26131109.thumb.png.4dd236f8cb1ccdac016b0924d981fc16.png" alt="Screenshot 2026-02-26 131109.png" title="" width="1000" height="494" data-full-image="https://afterlife.to/uploads/monthly_2026_02/Screenshot2026-02-26131109.png.8cc875c94b131518ad95247a9c7a7182.png" loading="lazy"></p><p>Whether MS-DOS or classic consoles, almost anything is possible. For fans of retro games like myself, I have started a small club where we can continue to exchange ideas about the game station and games in general.</p><p>And now let the Games begin ...</p>]]></description><guid isPermaLink="false">27</guid><pubDate>Thu, 26 Feb 2026 12:16:26 +0000</pubDate></item><item><title>Thoughts</title><link>https://afterlife.to/blogs/entry/25-thoughts/</link><description><![CDATA[<p>The latest and exclusive feature of this site is simply called <em>Thoughts</em>. Since IPS, in their infinite wisdom, abolished status updates, something new was needed to encourage a bit of interaction and gamification. Fun fact: Other sites have abolished their forums and rely entirely on status updates for communication among their members.</p><p>However, <em>Thoughts</em> are not necessarily like status updates that you post on your own wall and other users respond to there, but rather global and, not surprisingly, somewhat reminiscent of Twitter. </p><p>All your <em>Thoughts</em> end up in a shared feed for the entire community and all its projects. However, you can decide whether they are public or only visible to members of the site.</p><p>What you post there is up to you. Whether you've just had a great experience or simply want to wish other users a good morning, the main thing is that you enjoy it!</p>]]></description><guid isPermaLink="false">25</guid><pubDate>Mon, 23 Feb 2026 21:54:53 +0000</pubDate></item><item><title>Blogs</title><link>https://afterlife.to/blogs/entry/24-blogs/</link><description><![CDATA[<p>The blogs are essentially the information hub of this multisite; each project can use them site-wide for announcements, while the clubs are intended more for their own communities.</p><p>Furthermore, some areas will also be freely available to selected user groups in the future.</p><p>So check back from time to time to stay up to date!</p>]]></description><guid isPermaLink="false">24</guid><pubDate>Mon, 23 Feb 2026 21:20:53 +0000</pubDate></item><item><title>Shutterwork</title><link>https://afterlife.to/blogs/entry/22-shutterwork/</link><description><![CDATA[<p><a rel="external nofollow" href="https://Shutter.Work">Shutter.Work</a> is not a community, but a photography/portfolio site that used to be powered by WordPress. However, at that time, it was already much more complex than it appeared at first glance and was not a Squarespace website builder.</p><p>Since it is to be expanded in the future to include a booking system and client downloads, a change of software was the obvious choice. WordPress is a truly excellent CMS, but it is not designed for managing complex group rights.</p><p>Feel free to take a look; with your Afterlife account, you automatically have access to all areas of the project. </p>]]></description><guid isPermaLink="false">22</guid><pubDate>Mon, 23 Feb 2026 19:29:20 +0000</pubDate></item><item><title>Vortex Development</title><link>https://afterlife.to/blogs/entry/21-vortex-development/</link><description><![CDATA[<p><a rel="external nofollow" href="https://v0rt3x.dev">v0rt3x.dev</a> is where I offer the extensions I have coded and also provide support.  It's not really worth hosting a separate forum for this, which is why I have hosted my stuff elsewhere in the past.</p><p>For me, the concept of a multisite is ideal. My own domain is linked directly to my space here, I have a downloads module and a forum just for me, and I can use the blogs for whatever I want. I will also write a little bit about my long “journey” there.</p><p>As for the downloads, after a long absence (I'll go into more detail about this elsewhere), I started working with Invision Community again at the beginning of the month and am currently updating the most important of my old add-ons and plugins for the new version.</p><p>You can still download everything directly without logging in. I've even added all the old stuff for IC4 that I found. You only need to log in if you want to use the support forum.</p><p>There's not much else to say, except that I hope you enjoy the apps and Afterlife.</p>]]></description><guid isPermaLink="false">21</guid><pubDate>Mon, 23 Feb 2026 19:04:03 +0000</pubDate></item><item><title>About us</title><link>https://afterlife.to/blogs/entry/20-about-us/</link><description><![CDATA[<h5>What Is Afterlife.to</h5><p>Afterlife is a shared infrastructure for independent projects that were once isolated. <em>Different domains - different audiences - different visual identities.</em></p><p>Now connected under one account, one activity layer, one structural core. Each project keeps its spirit. The system gives them continuity.</p><h6>Why It Exists</h6><p>Fragmentation kills momentum. Communities disappear because they are disconnected. Content dies because it has no shared visibility. Projects fade because they stand alone.</p><p>Afterlife brings them into a common architecture. Not to merge them. Not to dilute them. But to give them structural permanence.</p><h6>How It Works</h6><p><em>One account across all projects - Shared activity streams - Cross-project visibility - Independent visual identities - Centralized infrastructure.</em></p><p>You move seamlessly between spaces. You recognize the structure immediately. You keep the context. A network without friction.</p><h6>The Projects</h6><p>Every project inside Afterlife keeps its own tone and direction. <em>Different focus - different audience - same backbone.</em></p><p>This is not expansion, it is consolidation. The interface is consistent. The edges are intentional - the system is modular.</p><p>Under the surface: one engine. On the surface: controlled variation. Identity without chaos. Structure without rigidity.</p><h6>Phase Two: Projects do not end. They evolve. Afterlife is where they continue.</h6>]]></description><guid isPermaLink="false">20</guid><pubDate>Mon, 23 Feb 2026 18:14:13 +0000</pubDate></item></channel></rss>
